﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Material : Item 
{
     public Material(int id, string name, ItemType type, ItemQuality quality, string description, int capaticy, int buyPrice, int sellPrice, string sprite) : base(id, name, type, quality, description, capaticy, buyPrice, sellPrice, sprite) { }


	// Use this for initialization
	
}
